| Definition of Games |
Stenros (2017) |
Overview of the literature on defining games. |
General overview, not specific to game elements or layers. |
| Three Main Layers of Games |
Aarseth & Calleja (2015), Aarseth & Grabarczyk (2018), Mäyrä (2008), Hensel (2011) |
Higher-level ontological structures identifying distinct layers in games. |
Abstract and lacks granularity for formal classification of elements. |
| Models for Game Analysis |
Consalvo & Dutton (2006), Hunicke, LeBlanc, & Zubek (2004), Konzack (2002), Montfort (2006) |
Frameworks analyzing aspects of games and their surroundings (e.g., mechanics, aesthetics). |
Focused on analyzing rather than formally classifying elements. |
| Classification of Formal Systems |
Aarseth, Smedstad, & Sunnanå (2003), Elverdam & Aarseth (2007), Klabbers (2003), Zagal et al. (n.d.) |
Focuses on the underlying formal systems of games. |
May conflate layers or lack detailed granularity. |
| Classification of Game Parts |
Aarseth (2005, 2012), Costikyan (2013), Debus (2016), Järvinen (2003), Juul (2010a), Vella (2016) |
Identifies and classifies individual components of games (e.g., mechanics, entities, rules). |
Conflation of elements and layers; inconsistencies in detailed classification. |
| Types of Games |
Hinske et al. (2007), Mueller et al. (2008) |
Categorizes specific types of games (e.g., pervasive games, mixed-reality games). |
Limited applicability to general game ontologies. |
| Natural Language Processing in Games |
Ryan et al. (2015a, 2015b), Zagal & Tomuro (2010), Raison et al. (2012) |
Uses NLP (e.g., Latent Semantic Analysis) to cluster games based on textual descriptions. |
Black-box methods lack interpretability; cannot identify why games are similar. |
| Design-Oriented Ontologies |
Björk & Holopainen (2005), Dormans (2012), Elias et al. (2012), Salen & Zimmerman (2004) |
Practical classification of game elements for application in game development. |
Often informal, conflates meta-structures with individual components. |
| Game Ontology Project (GOP) |
Zagal et al. (n.d.), Fernández-Vara et al. (2005), Zagal & Mateas (2010) |
Most exhaustive hierarchical model of game elements. |
Contains out-of-date categories, internal inconsistencies, and conflation of actions (e.g., “to evade” as a purpose-driven action). |
| Unifying Game Ontology |
Author of the current study |
Focuses on describing game elements at the lowest level of complexity with high formality. |
Seeks to address issues in existing ontologies, such as conflation of layers and lack of granularity. |