| Category | Definition | Characteristics | Examples |
|---|---|---|---|
| Permanent Goals | Goals that remain achieved once successfully completed. | - Often tied to overarching game objectives. - Success persists across play sessions. |
Finishing a narrative game like Bastion. Completing a story campaign in The Witcher 3. |
| Transient Goals | Goals achieved only within a specific instance or session of the game. | - Success is temporary. - Needs to be reattempted in subsequent game instances. |
Winning a match in Soccer. Defeating opponents in Heroes of Newerth. |
| Undeniable Goals | Goals that must be pursued to continue playing the game. | - Essential for progression. - Directly tied to maintaining the game state or advancing in the game. |
Preventing the ball from falling in Pinball. Completing stages in Scramble. |
| Deniable Goals | Goals that are optional and do not affect the player’s ability to continue the game. | - Not essential for progression. - Often related to achievements, rewards, or additional challenges. |
Achieving a high score in Tetris. Collecting coins in Super Mario Bros. |
| Proximate Goals | Sub-goals that must be completed to achieve the ultimate goal of the game. | - Intermediate objectives. - Sequentially lead to the ultimate goal. |
Destroying fortresses in Heroes of the Storm before eliminating the core. Capturing bases in RTS games. |
| Ultimate Goals | The final objective that concludes the game. | - Represents the end condition of the game. - Achieved after completing all necessary proximate goals. |
Defeating the final boss in Dark Souls. Winning a campaign in Civilization. |
| Imperative Goals | Common, formalized objectives across games, derived from analyzing diverse game genres and modes. | - Abstracted from specific gameplay. - Serve as foundational actions that recur across games. |
- Examples of Imperative Goals (Abstract): - Obtain object (e.g., “capture the flag”). - Reach location (e.g., “escort a payload”). - Eliminate enemy (e.g., “defeat all opponents”). |