INSTRUCTION

An instruction is a clear, action-oriented directive designed to guide learners toward achieving a specific objective or task. It is typically expressed using an action verb to ensure clarity, measurability, and alignment with desired learning outcomes.

[Action Verb] + [Task/Content] + [Performance Context/Condition] + [Criterion for Success]

Every instruction is tied to a specific cognitive process, and using an action verb ensures that the instruction explicitly targets and triggers the desired cognitive process. This alignment between the verb and the cognitive process is fundamental in instructional design and is often framed using models like Bloom’s Taxonomy or Anderson and Krathwohl’s Revised Bloom’s Taxonomy.

Revised Bloom’s Taxonomy Cognitive Processes

Cognitive Process Instruction Category Instruction Synonyms
0 1 2 3
Remembering (Restitution) Recognize choose select, pick, opt, decide, elect
    define explain, describe, interpret, specify, delineate
    relate associate, connect, link, correlate, tie
    label tag, mark, name, categorize, designate
    match pair, associate, align, correlate, equate
    show display, present, exhibit, reveal, demonstrate
    select choose, pick, opt, decide, elect
  Recall find discover, locate, identify, determine, unearth
    list enumerate, itemize, catalogue, record, outline
    name identify, designate, specify, nominate, mention
    spell articulate, pronounce, write, enunciate, dictate
    tell narrate, recount, explain, inform, describe
Understanding (Manipulation) Classify allocate assign, designate, distribute, apportion, allot
    analyze examine, dissect, evaluate, investigate, deconstruct
    distribute share, allocate, assign, apportion, dispense
    divide separate, split, partition, segment, allocate
    arrange organize, order, sequence, classify, systematize
    label tag, mark, name, categorize, designate
    organize arrange, structure, systematize, classify, coordinate
    segregate separate, isolate, divide, differentiate, partition
  Exemplify illustrate demonstrate, depict, clarify, explain, highlight
    demonstrate show, exhibit, display, explain, reveal
    depict portray, represent, illustrate, draw, visualize
    elucidate explain, clarify, illuminate, interpret, expound
    embody personify, represent, typify, symbolize, exemplify
    epitomize embody, typify, symbolize, represent, exemplify
    illuminate clarify, explain, enlighten, interpret, shed light
    manifest reveal, demonstrate, display, exhibit, embody
    mirror reflect, resemble, echo, imitate, replicate
    personify embody, symbolize, typify, represent, characterize
    represent illustrate, signify, depict, demonstrate, symbolize
    spell out clarify, detail, specify, explain, articulate
    symbolise represent, signify, embody, typify, characterize
    typify exemplify, represent, signify, symbolize, embody
  Infer ascertain deduce, determine, figure out, discover, identify
    construe interpret, deduce, infer, analyze, explain
    educe extract, deduce, infer, elicit, derive
    derive obtain, deduce, infer, originate, extract
    figure out solve, deduce, determine, decipher, calculate
    speculate hypothesize, guess, theorize, conjecture, surmise
  Interpret rephrase reword, paraphrase, restate, clarify, explain
    translate convert, interpret, explain, clarify, decode
  Explain demonstrate show, illustrate, display, present, clarify
    analyze examine, evaluate, dissect, interpret, break down
    clarify explain, illuminate, simplify, interpret, expound
    define describe, specify, delineate, characterize, explain
    describe explain, depict, portray, outline, detail
    disclose reveal, explain, share, expose, open up
    expound explain, elucidate, clarify, interpret, illustrate
    illustrate demonstrate, depict, clarify, explain, highlight
    interpret explain, clarify, translate, deduce, expound
    justify explain, validate, rationalize, support, defend
    point out highlight, indicate, show, remark, demonstrate
    resolve solve, settle, address, clarify, determine
    reveal show, disclose, demonstrate, uncover, explain
    solve address, resolve, figure out, determine, work out
    spell out clarify, detail, explain, elaborate, articulate
  Compare contrast differentiate, distinguish, juxtapose, weigh, evaluate
    analyze examine, dissect, evaluate, interpret, study
    correlate associate, connect, link, compare, align
    equal match, balance, correspond, rival, level
    match pair, align, equate, parallel, correspond
    measure quantify, assess, calculate, evaluate, compare
    study examine, analyze, evaluate, investigate, review
  Summarize compile collect, gather, condense, organize, aggregate
    sum up conclude, recapitulate, encapsulate, condense, simplify
    recap summarize, repeat, review, restate, condense
    encapsulate condense, summarize, embody, express, simplify
Applying (Usage) Execute construct build, create, design, assemble, fabricate
    make use of utilize, apply, employ, exploit, adopt
    solve resolve, address, fix, answer, work out
    build construct, erect, assemble, fabricate, develop
  Implement develop create, generate, design, formulate, construct
    identify recognize, pinpoint, determine, find, detect
    model simulate, represent, prototype, mimic, replicate
    organize arrange, systematize, classify, coordinate, structure
    experiment with test, try out, explore, evaluate, investigate
Analyzing Differentiate separate divide, split, isolate, distinguish, partition
    discriminate distinguish, differentiate, identify, discern, segregate
    discern recognize, detect, perceive, identify, distinguish
  Organize coordinate arrange, align, manage, structure, systematize
    construct build, create, assemble, design, fabricate
    formulate devise, draft, frame, articulate, develop
  Attribute trace track, follow, map, discover, identify
    connect link, associate, relate, tie, align
Evaluating Check correct fix, amend, adjust, rectify, modify
    critique evaluate, analyze, assess, judge, review
    investigate examine, explore, probe, inspect, inquire
    test try, experiment, evaluate, assess, validate
    check verify, review, inspect, confirm, scrutinize
    review assess, evaluate, examine, critique, analyze
    verify confirm, validate, authenticate, substantiate, prove
Evaluating Confirm validate authenticate, substantiate, verify, endorse, approve
    approve accept, authorize, consent, endorse, agree
    corroborate support, verify, substantiate, validate, confirm
Creating Generate spawn create, produce, bring forth, originate, emit
    engender produce, bring about, generate, cause, induce
    achieve accomplish, attain, complete, realize, fulfill
  Plan design outline, draft, blueprint, develop, conceptualize
    plot scheme, chart, plan, map out, arrange
  Produce construct build, assemble, fabricate, create, erect
    build construct, assemble, fabricate, design, create
    invent devise, originate, innovate, conceive, imagine

Gagné’s Eight Types of Learning

Type of Learning Instruction Category Instruction Synonyms
Signal Learning Recognize match pair, associate, align, correlate, equate
  Select choose select, pick, opt, decide, elect
  Respond react reply, respond, act, answer
Stimulus-Response Learning Respond react reply, respond, act, answer
  Recall find discover, locate, identify, determine, unearth
    tell narrate, recount, explain, inform, describe
  Differentiate discriminate distinguish, differentiate, identify, discern, segregate
Chaining Classify arrange organize, order, sequence, classify, systematize
    combine link, connect, join, unite, integrate
  Summarize compile collect, gather, condense, organize, aggregate
Verbal Association Recall list enumerate, itemize, catalogue, record, outline
    recite repeat, recount, articulate, declare, state
  Explain describe explain, depict, portray, outline, detail
Discrimination Learning Differentiate discriminate distinguish, differentiate, identify, discern, segregate
    compare contrast, juxtapose, correlate, analyze, evaluate
    identify recognize, detect, perceive, pinpoint, discern
Concept Learning Classify categorize group, sort, arrange, systematize, organize
    label tag, mark, name, designate, characterize
    define describe, specify, delineate, characterize, explain
Rule Learning Apply construct build, create, design, assemble, fabricate
    solve resolve, address, fix, answer, work out
  Explain justify explain, validate, rationalize, support, defend
Problem Solving Analyze formulate devise, draft, frame, articulate, develop
    integrate combine, synthesize, merge, incorporate, harmonize
  Evaluate validate authenticate, substantiate, verify, endorse, approve

GAME

MECHANICS

Activation

Definition: When an object or ability merely requires the input to be activated but executes its effect autonomously afterwards, the player uses an activation mechanic.

Mechanic Decomposition
New Mechanic Defining purpose, designing rules, implementing functionality, integrating with existing systems.

Change of Element

Definition: Change of element describes the alteration of a game element, potentially rendering its ascription to a different class within the game system.

Mechanic Decomposition
Upgrading/Downgrading Assessing options, selecting, applying changes, confirming improvement or reduction.
Contracting Consolidating, simplifying, reducing complexity, confirming.
Transforming Selecting base element, applying transformation, validating new state.

Choosing

Definition: Choosing refers to mechanics that enable players to make a final decision between a given set of options.

Mechanic Decomposition
Sequencing Ordering, prioritizing, timing, confirming, resolving conflicts.
Submitting Creating, validating, sending, confirming reception.

Removal

Definition: Removal stands for the complete removal of an entity or element from the game.

Mechanic Decomposition
Attacking/Defending Initiating action, positioning, targeting, countering, retaliating.
Discarding Evaluating value, prioritizing, removing, finalizing decision.

Change of Possession

Definition: This includes mechanics that alter the ‘possessed by’ status of a given element. It encompasses sending, receiving, and exchanging possessions.

Mechanic Decomposition
Bidding Setting an offer, raising stakes, bluffing, passing, negotiating, resolving conflicts.
Buying/Selling Price setting, resource management, exchanging items, bartering, agreeing on trade terms.
Catching Timing, positioning, reaching, securing, handling, reacting.
Conquering Planning, attacking, resource allocation, occupying, fortifying, negotiating.
Conversing Initiating dialogue, choosing dialogue options, listening, interpreting, responding, persuading.
Enclosing Surrounding, capturing, trapping, finalizing, securing a boundary.
Expressing Creating, sharing, contextualizing, performing, evoking emotions.
Information-seeking Questioning, researching, interpreting, verifying, navigating, deducing.
Taking Selecting, claiming, securing, removing, integrating into inventory.
Trading Offering, counter-offering, negotiating, finalizing exchange, evaluating value.
Story-telling Setting a scene, developing characters, creating a narrative arc, delivering, refining.

Creation

Definition: The creation of elements can be incremental or complete. Incremental creation includes steps, while complete creation generates the element in its entirety.

Mechanic Decomposition
Building Planning, acquiring resources, assembling, finalizing structure.
Composing Ideating, arranging, synthesizing, refining, delivering.
Enclosing (See above under Change of Possession)
Placing (See above under Navigation)
Storytelling (See above under Change of Possession)

Definition: Navigation describes movement or relocation in space, time, or abstract systems. The mechanics may vary based on path presence, availability, and end/start-point specification.

Mechanic Decomposition
Accelerating/Decelerating Initiating, sustaining, stopping, momentum control, environmental interaction.
Allocating Dividing resources, prioritizing, deciding distribution, balancing.
Aiming & Shooting Targeting, aligning, adjusting trajectory, firing, observing outcomes.
Arranging Sorting, grouping, aligning, optimizing layouts.
Browsing Scanning, selecting, filtering, organizing options.
Catching (See above under Change of Possession)
Enclosing (See above under Change of Possession)
Herding Guiding, grouping, directing, controlling, reacting to resistance.
Jumping Timing, executing, adjusting height/distance, landing.
Maneuvering Adjusting position, avoiding obstacles, optimizing paths.
Motion Initiating movement, sustaining, stopping, altering direction.
Moving Selecting destination, pathfinding, executing motion, adjusting for obstacles.
Performing Planning, executing, monitoring, adjusting to audience or goals.
Placing Selecting a location, positioning, adjusting, confirming.
Point-to-point movement Selecting points, plotting paths, moving between, confirming arrival.
Sprinting/Slowing Accelerating, pacing, stopping, restarting.
Substituting Evaluating options, selecting replacement, integrating new element.
Voting Proposing, deliberating, selecting, confirming.

SPACE

Organization

Concept Definition Characteristics Examples
Space The abstract framework within which relationships between entities can be established. - Provides the fundamental structure for interactions.
- Often conceptual or geometric in nature.
The 2D grid in a strategy game, or the 3D volume in an open-world RPG.
Gameworld The environment within the game space, filled with entities (objects, landscapes, or abstract elements). - Includes tangible and intangible entities.
- Shapes the aesthetic and thematic backdrop.
Mountains, forests, and villages in a fantasy RPG; abstract zones in a puzzle game.
Place Areas within the gameworld that gain meaning through inhabitation and player interaction. - Emerges from player activity and engagement.
- Often tied to cultural, narrative, or gameplay practices.
A bustling market square in a city, a player’s customized home base.
Location Specific areas within the gameworld prescribed by the system. - System-defined and static.
- Often overlap with places but are created by game designers.
A city area designated on a map, a dungeon marked as a mission site.

Topology

Topology Influence on Learning Design Examples of Application in Serious Games  
Single Space - Focuses attention on a single concept or task at a time.
- Ideal for introducing foundational learning objectives.
- A single virtual lab for a chemistry simulation to learn a specific reaction.
- A room containing a puzzle that teaches problem-solving skills.
 
Linear Corridor - Sequential structure aligns with step-by-step progression of learning objectives.
- Instructions are cumulative and scaffolded.
- A history game guiding learners through key historical events in chronological order.
- A math game introducing concepts in a progressive sequence (e.g., addition → subtraction).
Multicursal Labyrinth - Encourages exploration and critical thinking.
- Learning objectives can involve problem-solving, decision-making, or discovery.
- A cybersecurity training game where learners explore different strategies to prevent attacks.
- A biology game with multiple paths to study different ecosystems.
Hub-Shaped Space - Allows revisiting concepts and consolidating knowledge.
- Central hub can serve as a repository of information or resources.
- A hub in a language-learning game where learners return to practice vocabulary before progressing.
- A central mission base in a STEM game for accessing experiments or challenges.
Combination/Nested - Combines learning modalities for complex, layered instruction.
- Offers varied experiences, accommodating diverse objectives.
- A medical training game where learners move between hubs (e.g., hospital departments) and explore specialized challenges (e.g., surgeries or diagnostics) in other spaces.